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3D Animation Software
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3D Animation/Modeling Rendering Software
This is
a software 3D animation program. It can be used for modeling, UV
unwrapping, texturing, rigging, skinning, animating, rendering,
particle and other simulating, non-linear editing, compositing, and
creating interactive 3D applications. It has a robust feature set
similar in scope and depth to other high-end 3D software such as
SoftimageXSI, Cinema 4D, 3ds Max and Maya. These features include
advanced simulation tools such as rigid body dynamics, fluid
dynamics, and softbody dynamics, modifier based modeling tools,
powerful character animation tools, a node based material and
compositing system and Python for embedded scripting.
Requirements
Windows XP, Vista, 7
Mac OS X 10.4+
Suits Mac Pro, MacBook, MacBook Pro, iMac (Core Duo) and iMac
(Core 2 Duo)
Modeling
A range of 3D object types including polygon meshes, NURBS
surfaces, bezier and B-spline curves, metaballs, vector fonts
(TrueType, PostScript, OpenType)
Very fast Catmull-Clark subdivision surfaces with optimal
iso-lines display and sharpness editing
Full multiresolution
sculpting
capabilities with 2D bitmap/3D procedural brushes (Paint, Smooth,
Pinch, Inflate, Grab) supporting symmetry
Modifier stack
deformers
such as Lattice, Curve, Armature or
Displace
Mirror modifier with middle vertices clipping and automatic
deletion of inner faces
Non destructive real time Boolean and Array modifiers
Mesh modeling based on vertex, edge and/or face selection
Smooth soft selection editing tools for organic modeling
Python scripting access for custom tools
Interface
Revolutionary non-overlapping and non-blocking UI delivers
unsurpassed workflow
Flexible and fully configurable window layout with as many
screen setups as you prefer
Undo support on all levels
Anti-aliased fonts with international translation support
Windows for animation curves/keys, outliner, schematic scene
diagram, generic node editing system, non-linear video sequence
editing, character animation action editor, non-linear animation
mixer, image/UV editing, file/image selection and file
management
Built-in text editor for annotations and editing Python
scripts
Graphical user interface for Python scripts
Custom themes
Consistent interface across all platforms
Rigging
Fast skeleton creation mode
Interactive 3D paint for vertex weighting
Fast envelope based skinning
Mirror editing (bone creation and weight painting)
Bone layers for better rig organization
B-splines interpolated bones
Constraint stack for IK solver setup and other constraints
Animation
Armature (skeleton) deformation with forward/inverse
kinematics
Auto IK allows posing FK chains easily
Non-linear animation editor for mixing individual actions
created in Action editor
Automated walkcycles along paths
Animated constraint system
Vertex key framing for morphing, with controlling sliders
Edit and create new blendshapes from existing targets
Character animation pose editor
Animated deformers (Lattice, Curve)
'Ipo' system integrates both motion curve and traditional
key-frame editing
Audio playback, mixing and editing support for sound
synchronisation
Timeline offers fast acces to many playback functions, autokey,
help markers
Python scripting access for custom and procedural animation
effects
UV Unwrapping
Conformal and Angle Based unwrapping methods
Interactive transform of UV maps by vertex pinning
Proportional falloff editing of UV maps for smooth
transformations
Seam based unwrapping
Cube, Cylinder, Sphere, View projections
Catmull-Clark subdivition of UVs for less distortion
Minimize stretch tool allows to reduce area distortion
Multiple UV
layers
Physics and Particles
Particle system can be atached to any mesh object. Control
methods include weight painting, textures, curve guides, wind and
vortex effects. Particles can be deflected by moving geometry
Hair strands can be created by a static particle system,
supporting all particle control methods
Fluid simulator with fully animated inflow, outflow, obstacle
and fluid objects. Gravity and viscosity settings can also be
animated. Supports vector blur and is integrated with the particle
system
Realtime
soft body solver
integrated in mesh, lattice, curve and text objects. Supports
collision detection and particle field effects like Wind or Vortex,
soft bodys can also be baked for faster playback/rendering
Game engine rigid body physics can be easily baked into
animation curves
Realtime 3D/Game Creation
Graphical logic editor for defining interactive behavior
without programming
Collision detection and dynamics simulation now support Bullet
Physics Library. Bullet is an open source collision detection and
rigid body dynamics library developed for Play Station 3
Shape types: Convex polyhedron, box, sphere, cone, cylinder,
capsule, compound, and static triangle mesh with auto deactivation
mode
Discrete collision detection for RigidBody simulation
Support for in-game activation of dynamic constraints
Full support for vehicle dynamics, including spring reactions,
stiffness, damping, tyre friction etc
Python scripting API for sophisticated control and AI, fully
defined advanced game logic
Support all OpenGL
TM lighting modes, including transparencies, Animated
and reflection-mapped textures
Support for multimaterials, multitexture and texture blending
modes, per-pixel lighting, dynamic lighting, mapping modes, GLSL
vertexPaint texture blending, toon shading, animated materials,
support for Normal Maping and Parallax Mapping
Playback of games and interactive 3D content without compiling
or preprocessing
Audio, using the SDL toolkit
Multi-layering of Scenes for overlay interfaces
Rendering
Very fast inbuilt raytracer
Oversampling, motion blur, post-production effects, fields,
non-square pixels
Tile-based and fully threaded
Render layers and passes
Render baking to UV
maps (full render, ambient occlusion, normals, textures)
Render engine tightly integrated with the node compositor
Halo, lens flares and fog effects
Vector motion-blur post-process effect (using node
compositor)
Realistic defocus (DOF) post-process effect (using node
compositor)
Edge rendering for toon shading
Interactive preview rendering panel in any 3d view
Ambient Occlusion
Radiosity solver
Integral support for the Yafray render engine
Export scripts available for external renderers such as
Renderman (RIB), Mental Ray, Povray, Virtualight, Indigo
Shading
Diffuse shaders such as Lambert, Minnaert, Toon, Oren-Nayar,
Lambert
Specular shaders such as WardIso, Toon, Blinn, Phong,
CookTorr
Node editor for creating and mixing complex materials
Material previews rendered by main render engine
Fast, realistic subsurface scattering
Tangent shading to give any shader an anisotropic effect
Versatile procedural textures system
Reflection maps
Normal, displacement and bump maps
Imaging and Compositing
Compositor tightly
integrated and aligned with the rendering pipeline
MultiLayer
OpenEXR
files allow to store and reuse raw renderlayer and passes
data
Complete list of composite node filters, convertors, color and
vector operators and mixers including Chroma Key, Blur, RGB Curves,
Z Combine, Color Ramp
Preview panel to define the portion of interest. A composite
then only happens on this part
Threaded and memory efficient (up to 8 processors)
Near realtime sequencer can edit hours of video
Waveform and U/V scatter plots
Open and write many audio & video file formats using
ffmpeg(linux only at the moment, FFMPEG for Windows/OS X is
scheduled for next release)
Can render using frameserver-support directly into foreign
applications
Supports float images as well as regular 32 bits images
Curves tool allows you to create a mapping from the float range
to a displayable result (for HDR images)
Files
Save all scene data in a single .blend file, even images,
sounds or fonts can be packed for easy transportation
Powerful built-in database system allowing instances, scene
management, and dynamic linking multiple project files
.blend format supports compression, digital signatures,
encryption, forwards/backwards compatibility and can be used as a
library to link to from other .blend files
Read and write support for many other 2D and 3D formats
2D
TGA, JPG, PNG, OpenEXR, DPX, Cineon, Radiance HDR, Iris, SGI
Movie, IFF, AVI and Quicktime GIF, TIFF, PSD, MOV (Windows and Mac
OS X)
3D
3D Studio, AC3D, COLLADA, DEC Object File Format, DirectX,
Lightwave, MD2, Motion Capture, Nendo, OpenFlight, PLY, Pro
Engineer, Radiosity, Raw Triangle, Softimage, STL, TrueSpace,
VideoScape, VRML, VRML97, Wavefront, X3D Extensible 3D, xfig
export
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under GNU General Public License (GPL). A copy of the license is
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