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3D Animation/Modeling Rendering Software
This is
a software 3D animation program. It can be used for modeling, UV
unwrapping, texturing, rigging, skinning, animating, rendering,
particle and other simulating, non-linear editing, compositing, and
creating interactive 3D applications. It has a robust feature set
similar in scope and depth to other high-end 3D software such as
SoftimageXSI, Cinema 4D, 3ds Max and Maya. These features include
advanced simulation tools such as rigid body dynamics, fluid
dynamics, and softbody dynamics, modifier based modeling tools,
powerful character animation tools, a node based material and
compositing system and Python for embedded scripting.
Requirements
Mac OS X 10.4+
Suits Mac Pro, MacBook, MacBook Pro, iMac (Core Duo) and iMac
(Core 2 Duo)
- A range of 3D object types including polygon meshes, NURBS
surfaces, bezier and B-spline curves, metaballs, vector fonts
(TrueType, PostScript, OpenType)
- Very fast Catmull-Clark subdivision surfaces with optimal
iso-lines display and sharpness editing
- Full multiresolution
sculpting
capabilities with 2D bitmap/3D procedural brushes (Paint, Smooth,
Pinch, Inflate, Grab) supporting symmetry
-
Modifier stack
deformers
such as Lattice, Curve, Armature or
Displace
- Mirror modifier with middle vertices clipping and automatic
deletion of inner faces
- Non destructive real time Boolean and Array modifiers
- Mesh modeling based on vertex, edge and/or face selection
- Smooth soft selection editing tools for organic modeling
- Python scripting access for custom tools
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