ZBrush is a digital sculpting and painting program that has revolutionized the 3D industry with its powerful features and intuitive workflows. Built within an elegant interface, ZBrush offers the world’s most advanced tools for today’s digital artists. With an arsenal of features that have been developed with usability in mind, ZBrush creates a user experience that feels incredibly natural while simultaneously inspiring the artist within. With the ability to sculpt up to a billion polygons, ZBrush allows you to create limited only by your imagination.
Designed around a principle of circularity, the menus in ZBrush work together in a non-linear and mode-free method. This facilitates the interaction of 3D models, 2D images and 2.5D Pixols in new and unique ways.
ZBrush gives you all of the tools needed to quickly sketch out a 2D or 3D concept and then take that idea all the way to completion. You can create realistic renders directly in ZBrush with lighting and atmospheric effects. With the many powerful export options, you can easily prepare your model for 3D printing or use within any other digital application.
Because ZBrush users are enabled by its powerful software processing, you can sculpt and paint with millions of polygons with out having to worry about purchasing expensive graphics cards. It is for this reason why ZBrush is used by everyone from art enthusiast to major film and games studios.
Leave technical hurdles and steep learning curves behind, as you sculpt and paint with familiar brushes and tools. Download a full trial today and see why ZBrush is a tool created by artists for artists.
All the Major New Features
This list includes all the main additions or changes in ZBrush 4.
ZBrush Artist: Majid Ismaeily
Save all loaded tools, document size, light, material, timeline and render settings in one click.
ZBrush 4 even includes sample projects to help you discover new features.
Best Preview Render
Renders Shadows, Ambient Occlusion, Fibers, SSS and Transparency with advanced anti-aliasing.
Multi-pass rendering with Shadow, Color, Ambient Occlusion, Mask and Depth as separate maps.
Render for still images or animations.
Timeline for more than just simple turntables and animations.
Keyframe management: copy, move, etc.
Audio support with color beats
for manual animation synchronization.
Fade in/out and cut keyframes for nice transitions.
Ease in/out keyframes.
MDD animation file format support for exporting and importing animation.
Animation-capable layers, Tools, ZSpheres, background and more.
ZBrush Artist: Jeff Feligno
Shadow Box for free-form creation.
Move Elastic Brush to create stretch-free extrusions.
Reproject improved for more finely tuned control of the results.
Mannequin for quick scene setup.
TransPose units to help you in proportions and sizes.
Clip brushes for slicing your models.
By Radius and By Polygroups modes for the Clip brushes.
Shadow Box to create original sculpting bases, combined with radial symmetry.
New Strokes: Circle, Square, Curves.
MatchMaker, the perfect brush to deform your mesh to conform to other 3D models.
Deco brushes, turn, spin – perfect for creative patterns!
Clay Buildup will be your new Clay brush for the rough sculpting.
Move Elastic, Move Topo, Move Parts: Stretch and deform with no constraints.
Roll mode improved with the Roll distance.
New lasso/marquee selection mode, circle by center, perfect circle, curve for masking and hiding.
Marquee, Lasso and Circle strokes working with symmetry for hiding, masking and slicing.
Pipeline and Productivity
GoZ with Autodesk Maya (2008, 2009, 2010, 2011), Autodesk 3DSMax (2009, 2010, 2011), Luxology modo 401 (Sp2 to sp5), Cinema 4D R11 and R11.5
GoZ SDK for integrating GoZ in additional software packages.
Xpose to explode all SubTools, making it easy to work on a hidden one or create stunning animated effects.
SubTool Duplicate and Insert, List All + ABC, Merge All for more flexibility when working on complex models.
Solo mode to quickly isolate the current SubTool.
3D Painting and Materials
PolyPaint Layers for more freedom in 3D painting.
SpotLight to edit textures on the fly and then use them to paint by projection.
Gradient transparency for anti-aliased transparency in PolyPainting.
New shaders: Fast Overlay and Fresnel Overlay for more effects in your materials.
New Fresnel and SSS settings for more realistic materials!
New Blinn Specular added to the default shader for a better skin specular effect.
Large number of blending modes between materials: Add, Subtract, difference, darken, etc.
Topology auto masking to protect closed areas which are not directly connected.
Elasticity settings to stretch your model without stretching the topology.
Orientation settings: rotate your alphas while sculpting.
Tile alphas for more creativity with brushes.
Non-Square alphas are supported, avoiding distortions.
Contact support for SubTools: deform multiple SubTools while maintaining your defined contact points between them!
Relax Deformation: relax your topology without altering the shape.
Inflate Balloon Deformation for a variation of the relax deformation.
Deformations are now in real-time when moving the sliders, giving you live feedback.
New File menu to manage all content.
Decimation Master is now 64bits.
Original size is kept when exporting with 3D Print Exporter.
Unwrap all SubTools at once with UVMaster.
New Multi-map exporter for fast and easy creation of many maps at once including: normal, displacement, ambient occlusion, etc.
Various additions in SubTool Master and TransPose Master.
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